Monday, October 25, 2010

Dice game "Mutation" update

So the un-nammed dice game now has a tentative name of "Mutation".

Last night I was able to play it for the first time with other people, and it was a full game of 5 players. I stuck with the same rules from the last post with the following exception:

- Rolling double now let you place one of the die following the rules, and then remove the top dice of any location that is orthogonally adjacent to the die you placed this turn.

It became obvious very early that this needed a stipulation added of "dice on the ground level can never be removed" since we rolled several doubles and before we could start stacking we had hard to manage holes in our playing area and Owen was completely knocked off the board twice. This brought the second change that will be in the next game, a player can never be completely covered, so if they are down to one die showing they will be invulnerable to bieng removed or stacked on.

One other note was about an alternative win condition. I won't be instituting this just yet but i'll keep it in the back of my mind, and that is having a "you win immediately if your chain gets to X size" so that there is alittle more tension if someone is exploding even though the game is only half over. We had that happen last night and by the end that player had the smallest chain of anyone. (Blue in the pictures below).

Testing will continue, i am super happy with how well this is already playing after 2 playtests. The final outcome is below, I won (I was the clear dice).

The name works for a tentative them of organisms in a petri dish fighting it out for dominance. The dice structures represent bacteria that are mutating and when they mutate right they can attack others and diversify their numbers and therefore make it easier for them to grow more. I like it.




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